I've had the pleasure to work on a major Ubisoft license in the pre production stage. My missions constisted of :
• Designing audio moodboards based on concept artists' artworks
• Creating assets, integrate them in the in-house engine and mix them in studio environnement
• Setting up and installing mixing and recording rooms
• Recording foleys
• Designing and documenting pipelines with other trades (Audio > UI, etc)
• Game design and features follow-up
Platform: N/A
Team Size: ~160
Role(s): Sound Designer
Length: March 2023 to August 2023
Engine: N/A
Link: N/A