I've had the pleasure to work on a major Ubisoft license in the pre production stage. My missions constisted of :
    • Designing audio moodboards based on concept artists' artworks
    • Creating assets, integrate them in the in-house engine and mix them in studio environnement
    • Setting up and installing mixing and recording rooms
    • Recording foleys
    • Designing and documenting pipelines with other trades (Audio > UI, etc)
    • Game design and features follow-up
Platform: N/A
Team Size: ~160
Role(s): Sound Designer
Length: March 2023 to August 2023
Engine: N/A
Link: N/A

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